Naval Rules for the American Civil War and Ironclad Period
By David Manley
You can find out the following from this section of the site.
These rules are intended to be a quick and simple set of rules which capture the feel of ironclad naval warfare in the 1850s to 1880s, allowing players to get to grips with the action quickly rather than wading through deep, impenetrable rules as happens with some rules covering the period. They began as a set of rules covering the American Civil War, and quickly developed into a more general set, encompassing the South American wars (Chile vs. Peru, the Chilean Revolutionary War etc.), the second battle of Lissa, the Crimean and Franco-Prussian Wars and any number of hypothetical scenarios set in the heyday of the early Victorian ironclad. This was a time for naval invention, where all the navies concerned were on a steep learning curve, having only recently adopted such novelties as steam propulsion, iron armour and rifled breech loading guns, not to mention technological marvels such as the submarine, and devious items of mechanical trickery such as the mine and torpedo. In addition, the latest technological marvels were on sale to any nation for the right price, with the result that many small acquired state of the art weaponry before the larger European navies.
Unfortunately, we no longer publish Iron and Fire, sorry.